Monday, July 19, 2004
Video/Computer games, and those who play them, are increasingly a topic of research across a range of academic fields including media studies, sociology and education. It is no longer automatically assumed that gamers are the stereotypical 80s male teenager, sitting alone in the dark. As well, it is no longer assumed that games require a limited set of hand-eye coordinations and rapid response skills. Instead, there is a rich and growing knowledge base around the complex blends of skills, knowledge and social practices involved in interactions with video/computer games. This growing awareness and interest can be seen in this online discussion run by The Chronicle.